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Corraidhin Farsaidh
Farsaidh's Freeborn Singularity Syndicate
2094
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Posted - 2016.10.28 23:18:00 -
[1] - Quote
Teckos Pech wrote:...What was said was that:
1. Players who lost a ship illegally (i.e. were ganked) in their first 15 days played the longest. 2. Players who lost a ship legally (e.g. a war dec) in their first 15 days played second longest. 3. Players who did not lose a ship in their first 15 days played the shortest time.
As you can see, you claim that ganked players left quickly is not supported by the claims put forth by CCP.
Now, the analysis was not a definitive or comprehensive analysis of ganking, but it does point towards ganking not being the issue with regards to player retention at least early on for players.
Second CCP analysis contradicts exactly your claim that newbies who are ganked quit on the spot.
And you have no data, no analysis, but a load of made up Bravo Sierra.
I'm not sure I buy that interpretation of the stats. Those that were ganked were probably taking risks and most likely to stay in the game anyway, likewise for those engaging in wardecs. Those that didn't put themselves in those positions very possibly simply didn't like the game.
What would need to be published is the feedback from players who left the game as to why they did so. Anything else is speculation.
Note: I'm not arguing why people stay or leave, I'd just like the raw data, not interpretations of it. |

Corraidhin Farsaidh
Farsaidh's Freeborn Singularity Syndicate
2094
|
Posted - 2016.11.02 21:44:02 -
[2] - Quote
Teckos Pech wrote:...Maths blurb...
I haven't seen the presentation and haven't the time to watch it. Could you summarize the stats in numbers please:
How many new players per month? How many stay in game? How many who stayed were ganked? How many who left were ganked? How many who stayed said it was because they were ganked? How many who left said it was because they were ganked?
That would give a clear view of whether ganking is toxic or not.
To be clear I am neither pro or anti ganking, just interested in the numbers. |

Corraidhin Farsaidh
Farsaidh's Freeborn Singularity Syndicate
2095
|
Posted - 2016.11.03 18:00:46 -
[3] - Quote
OK, thanks for the replies folks.
Looks to me like ganking isn't in a bad place necessarily right now, but this may be indicative that they should investigate how to retain more of the people who don't want to PvP, alongside how to entice them into trying it in some form. |

Corraidhin Farsaidh
Farsaidh's Freeborn Singularity Syndicate
2095
|
Posted - 2016.11.04 03:34:46 -
[4] - Quote
Morgan Agrivar wrote: ... Now, in regards to CCP, 85.5% of new players under 15 days old don't experience PvP at all. Only 1% of them get ganked, which in the grand sense of Eve Online is actually small. Newbies dying isn't really an issue in regards to retention. I think it is more the lack of gameplay...
If only 1% are ganked then you can not use ganking as a reason why < 15 day old characters choose to quit *or* choose to stay. If it's that low a % then it's effectively a non-issue.
I agree that the NPE should address wars and ganking in some way, and that a corp CEO is responsible for teaching new players how to PvP, mitigate risks or outright avoid combat if need be. All the tools are there already and some of the best adrenaline rushes I had early on were crashing lo-sec gatecamps in a stabbeb nereus whilst fetching PI.
In terms of mining the current system should be left as is. I'd still like to see comet mining anomolys though for active mining options. |
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